Munchkin Zombies 3. Benachrichtigen Sie mich, sobald der Artikel lieferbar ist. Ich habe die Datenschutzbestimmungen zur Kenntnis genommen. 13,20 € *. inkl. Munchkin: Zombies 3 (Erweiterung) Widerliche Winkel - Deutschsprachige Spiele rund um Zombies verschiedener Verlage. Pegasus Spiele G - Munchkin Zombies 3 bei ciriverton.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel.
Munchkin Zombies 3Steve Jackson Games - Munchkin Zombies 3 bei ciriverton.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Preisvergleich für Munchkin Zombies 3 ✓ Produktinfo ⇒ Typ: Kartenspiel • Genre: Strategie • Spieler: 3 bis 6 • Spieldauer: 60min ✓ Gesellschaftsspiele. Munchkin Zombies 3 (Exp.) (engl.) das Spiel günstig bestellen. Zuletzt aktualisiert am You liked the double-sized.
Munchkin Zombies 3 Compoments VideoUnboxing Munchkin Zombies the Walking Dead and Bullet Dice
Eat their Brains! It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The ""monsters"" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in.
The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. Game Show Host should say "His toupee is his weakness.
See the Mojo cards for when abilities can be used. You can discard a Mojo card at any time, even in combat: "I don't wanna be a Plague Zombie anymore".
When you discard a Mojo card, you become just a plain zombie until you play another Mojo card. You may not belong to more than one Mojo at once unless you play the Double Mojo card.
You may not have two copies of the same Mojo card in play. There are six of these horrible undead abilities and 15 cards, because each one appears multiple times.
You gain the advan- tages the moment you play its card in front of you, and lose them as soon as you lose or discard that card. Each Power in Munchkin Zombies has a Rank of 2, 3, or 4.
You may have any number of Powers as long as their total Rank does not exceed your Level. There are no Rank 1 Powers in this game, so starting zombies can have no Powers.
Powers are treated like Mojos. You can't trade them to other players, but you may play a Power from your hand at any time you can legally use it.
You may not play Powers that you cannot legally use. But you may discard Powers at any time and replace them with Powers from your hand.
If your Level goes down to less than the total Rank of your Powers, you must discard some Powers so that their total Rank is once again less than or equal to your Level.
Duplicate Power cards give no extra effect. When you die, you keep all the Powers you have in play, just as you keep your Mojo. Some Powers may require discards to use.
You may discard any card, in play or in your hand, to power a Power. Each Item card has a name, a size, and a value in Gold Pieces.
Each Item is also good for something. It may give you a combat bonus, or a special ability, or both. An Item card in your hand does not count until you play it; at that point, it is "carried".
You may carry any number of small Items, but only one Big one. Any item not designated Big is considered small. If something lets you have more than one Big item for instance, the StrongPower and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item.
If it's your turn and you're not in combat, you can sell the excess Big items as long as you have at least 1, Gold Pieces of Items to sell.
Other- wise, you must give them to the lowest-Level player s who can carry them! If any Big items are still left over, discard them.
Likewise, you may also use only one headgear, one suit of armor, one pair of footgear, and two "1 Hand" items or one "2 Hands" item. If you are carrying two Headgear cards, for instance, only one of them can help you.
You should indicate Items that can't help you, or extras not being worn, by turning the cards sideways. You may NOT change your used and carried Items during a combat or while running away.
You cannot discard Item cards "just because". You may sell Items for a level, or give an item to another player who wants it.
You may discard to power certain Mojo abilities and Powers. And a Curse may force you to get rid of something! Trading: You may trade Items but not other cards with other play- ers.
You may only trade Items from the table - not from your hand. You may trade at any time except when you're in combat - in fact, the best time to trade is when it's not your turn.
Any Item you receive in a trade must go into play; you can't sell it until it's your turn. You may also give items away without a trade, to bribe other players - "I'll give you my Arm and a Leg if you won't help Bob fight the Action Hero!
Like we could stop you. Selling Items for Levels: During your turn, you may discard Items worth at least 1, Gold Pieces and immediately go up one level.
If you discard for instance 1, Gold Pieces worth, you don't get change. But if you can manage 2, worth, you can go up two. You may sell items from your hand as well as those you are carrying.
You may not sell items to go to Level If drawn face-up during the "Kick Open The Door" phase, they immediately attack the person who drew them.
If acquired any other way, they go into your hand and may be played during "Looking For Trouble", or played on another player with the Wandering Monstercard.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into com- bat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. If you're blending Munchkin Zombies with other Munchkin sets, the Undead from those sets can join the horde, too!
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SKU: Category: Party. Out of stock. Description Reviews 0 In Hideous Hideouts, these cards are places where the zombies can find more yummy braaaaaains!
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Munchkin Zombies 3 — Hideous Hideouts. Image Gallery. Related Products Munchkin Zombies JulyMunchkin Zombies 3: Hideous Hideout $ In Hideous Hideouts, the “Dungeons” become places where the zombies can find more yummy braaaaaains. This is an expansion for Munchkin Zombies. It is not a stand-alone game. Description Reviews (0) Description. In Hideous Hideouts, these cards are places where the zombies can find more yummy braaaaaains! Fort Deadly, the Creepy Isolated Cabin of the Dead, Resurrecticon you get the idea. And cards like Breach the Perimeter and Walking in Circles will keep the band of hungry undead on the move as t. Munchkin Zombies 3: Hideous Hideouts ().
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